extends Control


func _on_bot_start_button_pressed() -> void:
	
	get_tree().change_scene_to_file("res://Board/scene/board_v_2.tscn")
	
	# 存储数据到管理器
	Global.scene_data_manager.set_scene_data("chess_game", {
		#"ai_difficulty": $Difficulty.value,
		"player_side": "red",
		"time_control": 180
	})
	
func _on_net_start_button_pressed() -> void:
	pass # Replace with function body.


func _on_setting_button_pressed() -> void:
	pass # Replace with function body.


func _on_exit_button_pressed() -> void:
	get_tree().quit()
